LIN’DORIE CR 2
Female Elf Ranger 3
Init +4; Senses Low-Light Vision; Perception +10
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 26 (3d10+3)
Fort +3, Ref +7, Will +3
Spd 30 ft.
Melee Curve blade, elven +6 (1d10+4) and
Masterwork Ranseur +7 (2d4+4) and
Shortsword +6 (1d6+3) and
Unarmed Strike +6 (1d3+3)
Ranged Longbow, Comp. (Str +0) +7 (1d8) and
Longbow, Comp. (Str +4) +5 (1d8+3)
Ranger Spells Prepared (CL 3, +6 melee touch, +7 ranged touch):
Str 17, Dex 19, Con 11, Int 13, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 20
Feats Elven Weapon Proficiencies, Endurance, Point Blank Shot, Quick Draw, Rapid Shot
Skills Acrobatics +2, Climb +6, Escape Artist +2, Fly +2, Handle Animal +7, Knowledge: Geography +7, Knowledge: History +4, Perception +10, Ride +6, Stealth +8, Survival +8, Swim +1
Languages Common, Elven, Goblin
SQ Archery Combat Style (Ex), Elven Immunities, Elven Magic, Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex), Terrains: Forest (+2 bonus) (Ex), Track +1, Wild Empathy +4 (Ex)
Combat Gear Longbow, Comp. (Str +0), Curve blade, elven, Masterwork Ranseur, Shortsword, Arrows, Chain Shirt, Longbow, Comp. (Str +4); Other Gear Backpack (10 @ 24 lbs), Chest in room, Potion of Bear’s Endurance, Potion of Cure Light Wounds, Potion of Cure Moderate Wounds, Rations, trail (per day), Rope, hempen (50 ft.), Sunrod, Tanglefoot bag, Thunderstone, Waterskin
Archery Combat Style (Ex) Allows the ranger to pick from a variety of archery-related combat style bonus feats.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster cheks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Goblinoid).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Track +1 +1 to survival checks to track.
Wild Empathy +4 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
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I grew up in the warmth of the Mierani Forest in the trading town of Crying Leaf near the Velashu Uplands. From the time I can remember I have always lived in the forest. I learned to hunt, track and to trade the skins of the animals I hunted with others to obtain items I could not gather from the forest itself. And while I do visit other towns I prefer the safety of the trees and thus when given a choice I prefer to stay in the height of a good oak tree then the softness of a bed amongst strangers.
However to understand how I came to be in Sandpoint there is a particular trait that you, stranger must know. During my life I have come across many a creature. Of these the one I have come to loath the most are goblins. Goblins are vile little creatures that hunt in groups. They sing songs that unnerve many a human and non-human alike. I have learned to hunt these things, these abominations in the eyes of Erastil. However the area I have called home for so long had only a handful of goblins to hunt, thus I left the warmth and safety of Mierani and headed south towards the towns that I heard through rumor were inundated by these vile creatures.
I made my way through the Uplands, across the Velashu River to the town of Riddleport. From there I worked my way further south through Churlwood and eventually found myself in the town of Sandpoint. In the town of Galduria I had heard of an Elf who hunted goblins in the area. She was said to be linked to Sandpoint and thus I am here curious to see if she truly does exist and to learn more of the goblins that defile these lands.