Gauwyn Grenefeld

Man of medium height, raven haired, steel eyed, and wiry build. Constantly draped in the the tunic of his order.

Description:

GAUWYN GRENEFELD (Varisian)
Male human Cleric 1
LN Medium humanoid
Init +3 ; Senses Perception +0

DEFENSE

AC 17, touch 13, flat-footed 14 (4 armor, +3 dex)
hp 10 (1d8
2)
Fort +3, Ref +3, Will +7

OFFENSE

Spd 30 ft./x4
Melee Gauntlet, spiked 3 1d42 20/x2
Melee Gauntlet, spiked 3 1d42 20/x2
Ranged Shortbow, composite +3 1d6 20/x3

STATISTICS

Str 15, Dex 16, Con 13, Int 12, Wis 18, Cha 11
Base Atk +0, Cmb +2

Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Country Born (PFRotR 14), Shield Proficiency (PFB 94), Two-weapon Fighting (PFB 96), Weapon Finesse (PFB 97)

Skills Craft (Weaponsmithing) +5, Knowledge (history) +5, Knowledge (religion) +5, Spellcraft +5

Languages Common, Thassilonian, Undercommon

SQ Channel Energy, Rebuke Death, Lore Keeper

Combat Gear Gauntlet, spiked, Shortbow, Chain shirt
Other Gear 40 Arrows, Backpack, Bedroll, Candles (10), Flint and Steel, Ink (1 oz. vial) (2), Lantern, bullseye, Mirror, small steel, Oil (1-pint flask) (5), Rope, silk (50 ft.), Holy Symbol, wooden, Journal, Sunrod (5), 10gp, 8sp, Armor & Shield, Weapons

Class Abilities

AURA  - A Cleric of Irori  radiates a powerful aura of Lawful Neutral. (PFB 20).
CHANNEL ENERGY  - A cleric may channel energy as explained in the Channel Energy box. (PFB 22).
CLERIC BONUS LANGUAGES  - A cleric’s bonus language options include Celestial, Abyssal, and Infernal regardless of race. (PFB 22).
CLERIC ORISONS  - Clerics can prepare a number of orisons, or 0-level spells, each day. They can cast these spells at will as a spell-like ability. 3 at 1st level, or 4 at any subsequent level. Orisons are treated like any other spell cast by the cleric in terms of duration and other variables based on level. Orisons cannot be channeled through spontaneous casting. (PFB 22).
CLERIC SPELLS  - The cleric casts divine spells drawn from the Cleric spell list, as listed in PFA2 13.  The cleric must meditate and pray for an hour each day to regain spells. (PFB 20-22).
CLERIC SPONTANEOUS CASTING  - A Good cleric can swap prepared spells for healing spells.  An evil cleric can swap out prepared spells for inflict spells.  A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFB 22).
CLERIC WEAPONS AND ARMOR  - All simple weapons, all types of armor, shields (except tower shields), and favored weapon of deity Unarmed Strike. (PFB 20).
DOMAIN POWERS  - Each of the cleric's chosen domains grants domain powers.
  - Rebuke Death (Su) – You can touch a creature as a standard action, healing it of 1d4 damage. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for 1 rounds. [PFB 180]
  - Lore Keeper (Su) – Add all Knowledge skills to your list of class skills. You can touch a creature to learn about its abilities and weaknesses as a melee touch attack. If successful, you gain information as if you had made the appropriate Knowledge skill check with a result equal to 12. [PFB 180]
 (PFB 22).
FORBIDDEN SPELL ALIGNMENT  -  Spells with the Chaotic descriptor are forbidden by your alignment and your deity's alignment. (PFB 22, 23).


Bio:

Fresh from his studies at the Nine Towers of Irori, where he spent the last two years in secluision and meditation, within the First Tower. His visions have suggested self discovering of new wonders and knowledge abroad, he has gathered up his few positions, two spiked fighting gauntlets, armor, tunic of his order and mostly books, scrolls, quills, ink pots and set out on the path of adventure.

Meditating for a day and night, he chose his direction as the first rays of the sun struck his form. 

Many days later, he now finds himself within Sandpoint, a place of modest knowledge. It is here his visions have brought him, to stand upon the streets of this humble place, and let the tides of adventure sweep him away.

Clerical Order

Eyes of Irori – A sect of traveling priests dedicated to the worship of Irori, they find knowledge outside the dusty tomes and scrolls of the Nine Towers, often chronicaling adventures and current events. Their writings are often seen as less academic, by more clandestine orders, but no less important to the story as a whole of the world and the people within it.

Their distintive tunics are worn to represent their duties to the order, red for the blood shed by those in search of knowledge, blue for the sky they chose to walk under in search of that knowledge, and the Golden Eye of Irori to remind them that what they see, they see in order to further understanding and the collection of history.

Gauwyn Grenefeld

Rapacious Harvest Zextelmon